Digital games, apps, and other interactive media occupy a central role within public discussions of children’s learning and development. However, less attention has been given to the politics and economics of these games. Children’s digital games are inherently political—they embody specific ideologies and power relations. Some games position the child as a consumer first and foremost (rather than citizen), and include persuasive tactics aimed at encouraging consumption. This is true of public life, where children have limited rights and few opportunities for political engagement and cultural participation. However, in some digital games, children can and do exert an exceptionally high amount of agency. DIY (do-it-yourself) games such as Minecraft invite young players into the design process. As players, children can break the rules. As game creators, children can redesign the playground. As digital citizens, children can challenge unfair playing fields. With the right supports—technical, regulatory and cultural—digital games can function as a unique and crucial forum for children to discover, confront and even reshape their roles and responsibilities within public life.
When: Wednesday, Jan 31 | 1:00 pm - 2:15 pm
Location: MTCC - 203CD
Days: Wednesday. Event Types: Featured Speaker. Sectors: Technology. Subjects: Technology.
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